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Version 1 0 4 - Parchemin des clés et du courage

Ecrit par Fauconnoir, le 06-05-2009

La version 1.0.4 est déployée ce jour (la maintenance a lieu jusqu'à 12h00, n'oubliez pas). Tout comme nous vous l'annoncions, cette version est essentiellement axée sur l'arrivée des arènes de combat (en 2 vs 2) et de deux modes d'affrontement : libre et classé. On note aussi l'apparition d'un coffre démoniaque mystérieux nécessitant 3 clés uniques disséminées à travers l'Enclave.

Les notes de patch ne sont, pour l'instant, disponibles qu'en anglais :

Citation

1. General

    * Fixed an issue where a spawned pets had the wrong HUD-tracker color
    * Fixed a rare problem where players reported getting stuck while watching the credits
    * Fixed an issue with the Profanity Filter settings not being saved correctly
    * Fixed an exploit where monsters would not run away from the player when the player was unreachable
    * Fixed an issue where NPC's were not proposing a specific conversation option
    * Fixed color of min and max price in marketplace history tool-tip
    * Fixed a severe issue with other applications taking priority over Spellborn, thus crashing the client with a critical error
    * Fixed an issue where accompanied NPCs sometimes stopped following the player while walking past a friendly NPC
    * Fixed an issue where closing the World Map would close all underlying windows
    * Fixed an issue where the High House chat tab was showing for new players while it shouldn't
    * Fixed stats re-and degeneration of wildlife NPC's while they were in combat
    * Fixed an issue where respawning while a player had a pet would cause the player to become invisible to other players
    * Added a new spawn temple after the Becks fight in Citadel of Ail
    * Added the emotes "/me" and "/roll" to improve interaction
    * Removed several empty Conversation Nodes
    * Set Health bars for all small, one-hit kill Critters, to invisible
    * Many fixes, changes and additions (besides the ones mentioned here) have been made to the Quests and Lore
    * Made resources all over the world less visible and harder to find
    * Changed market place history graph to extend average price from previous price if no items are on sale
    * Changed Wander algorithm to avoid NPC grouping
    * Disabled emotes while sitting (no longer possible to dance (or any other emote) while sitting down)
    * Windows that automatically reposition themselves now snap left & stack

2. World

    * Fixed an issue where guards in Wagonwood would end up standing in fires
    * Fixed a problem where the player could previously get stuck in the crater in Gravesbow
    * Fixed a problem with strange lights showing up around Raizha's Stall in Quarterstone Pit District
    * Fixed various glitches, holes and strange occurrences all over the world
    * Fixed the rocks not properly spawning around the Mercantile
    * Fixed several floating rocks, ferns, trees & fences in Brightvale
    * Fixed the priority of the Grand Walk in Green District, so that PvP doesn't switch on & off all the time
    * Fixed some tool tip issues in the Quarterstone Fountain District
    * Fixed several floating plants, rocks and lights in Stonedeep
    * Fixed several holes in the terrain throughout Stonedeep
    * Fixed a hole close to the edge around Scourpool
    * Fixed a small hole in the terrain in Hearth, near the drunken skeleton
    * Added a collision to the bridge that leads to High House Rune in Aldenvault (it is no longer be possible to get underneath it)
    * Added more boars and Shoaten around the docks in Hawksmouth
    * Added more Young Frayena's to the first and second plateau of the graveyard in Quarterstone Pit District
    * Added & tweaked the Quarterstone Mines to include more monsters and patrols (making the area harder and more alive)
    * Added additional lighting in the Howler Cave
    * Added a few tents and mine-props around Scourpool lake
    * Removed a crate in Garminholm which was mysteriously floating in the sky
    * Adjusted the World map indicator for Mount of Heroes South
    * Adjusted the World map indicator for Gravesbow
    * Adjusted the World map indicator for Garminholm
    * Changed the mini map on the Mercantile
    * Changed the collision of the docks at Quarterstone Fountain District
    * Changed the location of the Vhuul Relic in Hawksmouth (High House Shroud quest chain)
    * Changed the view distance for the Academy and Shops in Hawksmouth
    * Made the NPC in HoratusHope that says "We are all fortunate to have your skills at hand" say it far less often
    * Redistributed the wildlife in Quarterstone Pit District so it's easier to solo this area
    * Reduced number of particles in Quarterstone Pit District by 75% to increase performance
    * Reduced the amount of sheep, cows, cats and chicken in Gravesbow
    * Replaced the "slope" part in Brightvale with something a little more dangerous
    * Replaced the visual effect on the sword which stands guard over Balemeadow
    * The graphical glitches reported by players in the crypts in Grimbound Fields have now been adressed
    * Unusual activity has been uncovered in the basement of the Palace in the Quarterstone Palace District

3. Quests & Lore

    * Fixed a problem with the quest "Emergency Disaster Control". The book now has a purple glow, making it easier to locate
    * Fixed several typos in the quest chain "It's just Business"
    * Fixed several typos in the quest chain "Skinflints"
    * Fixed several typos in the quest chain "Dungorm... Check!"
    * Fixed several typos in the quest chain "East End Story"
    * Fixed an issue where the Speyrfolk in Hearth would previously attack Karaklos
    * Fixed an issue with the quest "Second Time's A Shift", it is now possible to receive the followup quest on completion
    * Fixed an issue with the quest "The Three Seals", the seals are now interactable
    * Fixed an issue with the altar in the quest "The Rebirth of a Shadow", the altar and the cave have also received a beautification
    * Fixed a critical issue with the quest "The Mindset to Decide", the mail sent to the player now appears correct
    * Fixed several typos in the quest "East End Story", the directions are now clearer
    * Fixed a problem with Mjirna Conall, who would not fight back when agitated. This has been corrected, and she is fierce now
    * Fixed several typos in the quest "The Rescue of the Mare"
    * Fixed several typos in the quest "Making Sense"
    * Fixed several typos in the quest "The Soil Of Our Nation"
    * Fixed an issue with monsters sometimes not spawning in The Chamber Of Order in Tomb of the Ancestors
    * Fixed an issue with not being able to break the crates in the quest "To Break Your Own Stuff"
    * Fixed an issue in the quest "Tale Of The Hidden Secrets", Riadan the Bandit is now attacking after spawning
    * Fixed an issue with the quest "Insurgent Gauntlets". It is now possible to turn in the quest again
    * Fixed an issue with the quest "Talk to Telnix Shardsong". It is now possible to pick up the followup quest
    * Fixed an issue with NPC Sennar Din who previously did not spawn for the quest "To Acsendancy and Beyond"
    * Fixed an issue where previously the mining pick axe did not show while mining a stone resource
    * Fixed an issue where Phasing Nettles previously did not disappear after being harvested
    * Fixed several typos in the quest "Gravely Camp"
    * Fixed typo in the quest objective for "The Caller Of Winds"
    * Fixed typo in flavour text for "Porous Wood Limbs"
    * Fixed typo in the quest "The Menacing Dummies"
    * Fixed typo in the quest "Audience With The Captain"
    * Fixed typo and beautified text in the quest "Welcome To Hawksmouth"
    * Fixed several typos in the quest "Price of Need", the directions are now clearer
    * Fixed several typos in the quest "For the Enclave!"
    * Fixed several typos in the chat "The Oracle..."
    * Fixed several typos in the quest "Message in a Bag"
    * Fixed an issue with Siltor Timebane in the Consanguineous Vaults
    * Fixed an issue with Lezu the Broken in the Consanguineous Vaults
    * Fixed an issue with the follow-up for the "Decisions" quest line, it now activates for House Torque members too
    * Fixed several typos in the quest "Urgarut Them Out"
    * Fixed an issue with the quest "The Mindset to Decide" where Tebron Hale didn't want to talk
    * Fixed Ansgur's forging abilities while on quest
    * Fixed an possible exploit for Longarm Mordaunt so that players can't take him out of the Skullpath Barrows and out for a walk through Hearth
    * Fixed an problem with the fires in Exarchyon not doing damage when standing in them
    * Fixed an issue in the quest "The One", it is once again possible to attack Highcaller Krish
    * Fixed an issue in the quest "Culture Beat". The Lord of Crimson Black now works as intended
    * Added extra text to the quest "Walk With Me"
    * Added additional re-spawn temples in Tomb of the Ancestors
    * Added an additional exit to Stonedeep at beginning and end of Tomb of the Ancestors
    * Removed the Rawskull Arionites in Ravensquay
    * Removed the extra chat option in the quest "The Rescue of the Mare", which accidentally broke the quest
    * Removed the extra chat option in the quest "To Oust Or Not To Oust", which accidentally broke the quest
    * All mentions of "Sentinel" have been changed to "Terrin Sword"
    * Changed the talk & finish objectives for the quest "Worship and Idolatry"
    * Changed the name "Brightvale" to "Homestead" or "Wallers Hill"
    * Clarified the summary of the quest "Captain's Logs"
    * Clarified the summary of the quest "Not So Little Nails"
    * Clarified the summary of the quest "A Strange Veteran"
    * Cullo and his little friend are no longer hiding in the bushes for the quest "Keep your enemies closer!"
    * Corrected the quest target NPC for the quest "Transporter Flammie Drum"
    * Corrected the quest objective for the quest "The Aftermath Shroud"
    * Moved Skerintha so that she is now further into the camp and harder to reach
    * Moved Soul Shop employee Lauline Numestra to a location in Boltfort which makes more sense
    * Overseer Metjak in Statue District is now less confused
    * Rotated a spirit in the Glaive graveyard so he's more likely to face players when summoned
    * Set correct Wanted poster for "WANTED: Gravis Werden"
    * Several fixes and tweaking has been added to Citadel of Ail
    * Testa Delorum is no longer meditating 3 feet above the ground
    * The quest log for the quest "The Shroud Challenge" has now had its hints tweaked
    * Tweaked Joust Mustagen's conversation further to give more information
    * Tweaked the lights in the Chamber Of Slaughter
    * The quest log for the quest "Wipe The Smug From Their Faces" has now had its directions tweaked
    * The quest log for the quest "Urgarut Them Out" has now had its directions tweaked
    * The quest log for the quest "The Great Classics" has now been tweaked
    * The quest log for the High House Silver initiation quest has now had its directions tweaked
    * Veridan Herald Kessel Lightliner has now been awarded a faction

4. Combat

    * Fixed an issue with where you could revenge yourself when you got damage through a reflect on your target
    * Fixed an issue where the cool-down started, even after the summoning of a pet failed
    * Fixed an exploit which made it possible to activate Bodyslots while drawing or sheathing weapon
    * Added the Arena system to the world. This includes Leagues, Teams and corresponding NPC's
    * PvP lootable player items have entered the Chronicles of Spellborn
    * Changed the mousewheel behaviour to select skills while drawing weapon, rather than zooming in/out
    * Spirit Bonds now only shares damage received by the spirit
    * Righteous Hunt in combination with Reflect, no longer heals the enemy
    * Vile Hunt in combination with Reflect, no longer heals the enemy
    * Stormstrike - fixed an issue where the chain effect wouldn't jump correctly
    * The Balance - fixed an issue where points were not correctly drained and added
    * Skinshifter Shapes - no longer freeze character when shifting
    * Gadget Storm - fixed an issue where the Gadget is not fired at the target
    * Flashfire Charge - corrected the debuff icons
    * Null Barrage - now correctly Heals divided heal based on 15% of the targets health. The heal is capped when the heal exceeds a certain value
    * Soul Cyclone — increased the buff duration from 4s to 6s, fixed the wrong description
    * Summoning (Pets) — updated the graphical casting effect
    * Spectral Shield — now gives Magic Resistance instead of Melee Resistance
    * Contra Blade — Backstab is calculated correctly
    * Spear — adjusted the values so it matches heavy calculated piercing damage
    * Spinal Tap — fixed a bug where Life Tap would use the wrong stack type
    * Magi Funnel — removed the delay from the Reflect that could be obtained by hitting someone behind the caster
    * Paragon Strike - slightly increased the range of the party buff
    * When pressing either "B" or "N" keys, or clicking on the Skill Book Icon, both the Skill Book and the Skill Deck will open as one

5. Sound & Music

    * Added new ambiences for the Deadspell Storm shardship quests with the lost ship
    * Added more variation and some musical elements to the Ringfell ambiances
    * Added more dynamic elements and some musical chords to Hearth night time ambiances
    * Added a sound for the defrosting of enemies in the first Consanguineous Vaults challenge
    * Added proper music for the attack on Init Xohael
    * Added new Weapon Hit sounds for melee combat and new Arrow Shoot sounds
    * Removed some of the very loud insects in and around Hearth
    * Changed several sound & music settings in Exarchyon to better fit the setting of this world
    * Changed several sound & music settings in Slywood to better fit the setting of this world
    * Changed several sound & music settings in Stonedeep to better fit the setting of this world
    * Changed the Default Audio Volumes so footsteps of others around you are more prominent
    * Changed so the skill effects of grouped players are slightly muted so it's easier to hear your own skills
    * Changed several sound & music settings in the Consanguineous Vaults to better fit the setting of the instance
    * Changed several sound & music settings in Quarterstone Fountain District to better fit the setting of world
    * Changed several sound & music settings in Quarterstone Statue District to better fit the setting of world
    * Changed several sound & music settings in Quarterstone Green District to better fit the setting of world
    * Made the ambiances in Citadel of Ail generally louder so it's easier to hear them
    * Tweaked the music in Quarterstone Pit District

6. Economy

    * Added new properties for the Scion Armor
    * Added new properties for the Scion Clothes
    * Changed the icon for "Large Pure Quarterquartz" into something fancy
    * Increased the drop-rate of Quarterquartz for the quest chain "Mining For Quarterquartz"

7. GUI

    * Reworked the Quest Conversation window
    * Accept and Decline options are now presented in a different manner
    * Topics and replies are more clearly separated
    * A new "Complete" button has been added to finish Quests

8. Menaces

    * Fixed a exploit where Daphne Bunscook in Hoggsridge kept attacking the wildlife rather than the player
    * Fixed a spawning issue with the menace Crulrain Cyradh, she appeared twice at times
    * Changed the name of the wanted poster for Perrefin Sadirn

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